Ultrapool Ball List: All 121 Balls & Effects

Every effect below is the text the game itself shows on the ball, transcribed as written. Small capitalised words at the end of a row are the effect's trigger tags — pocket, hole, flower, transform and so on — which is what most ball combos are actually built around. If you want the short version of which of these are worth buying, read the ball tier list; if you want to know what happens when you fuse two of them, read the cocktail bar guide.

Classic balls (28)

Name Rarity Effect
8 Ball Legendary Combine with any number ball to add the scores
Overflow Ball Legendary Can be combined with any number ball, adding up the scores
Pants Legendary Pocket: Increase the multiplier of 2 random pockets by 1 pockethole
4 Ball Rare Combine with any number ball to add the scores
5 Ball Rare Combine with any number ball to add the scores
6 Ball Rare Combine with any number ball to add the scores
7 Ball Rare Combine with any number ball to add the scores
Basketball Rare Score more than this ball's score from any effect: +2
Juggling ball Rare Pocket: Remove this pocket's score and give it to both adjacent pockets, +2 pockethole
Mirror Ball Rare Spawn: Spawn a level1 copy of your front ball
Nesting doll Rare Pocket: Spawn a copy of this ball 1 level lower, if possible pocket
2 Ball Uncommon Combine with any number ball to add the scores
3 Ball Uncommon Combine with any number ball to add the scores
CoolGuy Uncommon Pocket any ball: +1 pocket
Gacha Capsule Uncommon Buy & Spawn: permanently +1 and Transform into a random ball transform
Roulette Uncommon Pocket any ball: Give a pocket +1 score pockethole
Smiley Face Uncommon Pocket: +1 shot (max 20) pocket
Upgrade Ball Uncommon Can upgrade any ball of equal or lower level upgrade
Yinyang Uncommon Pocket: Give another pocket +1 mult and -2 score pockethole
1 Ball Common Combine with any number ball to add the scores
Beach ball Common Pocket: Give 2 random pockets +1 pockethole
Bricks Common Hit wall: +1
Dice Common Pocket any ball: set this ball's score to 1~6 pocket
Golden Ball Common Pocket: +2€ pocket
Marble Common Hit another marble: +2
Pinball Common Hit: Score 1
Plushie Common Pocket another ball: Launch in a random direction pocket
Slot Common Pocket: Spawn a number ball with 1~7 score pocket

Nature balls (21)

Name Rarity Effect
Gaia Legendary Whenever a ball gets a buff, increase it by 1
Dandelion Rare Pocket: Plant as many flowers as this has score pocketflower
Nest Rare Pocket another ball: +1 3 eggs. If they reach 10 score, transform them into chicken pocketeggtransform
Rainbow Rare Spawn & Pocket: If all your balls are different, give all of them +1 pocket
Tornado Rare Pocket: Launch all balls towards the center of the table pocket
Bee Uncommon Receive buff: plant 1 flower flower
Bush Uncommon Receive buff: Increase it by 1
Chicken Uncommon Spawn & Pocket: Spawn a level1 egg with 1 score pocketegg
Moss Uncommon Receive buff: +1 another random ball (does not trigger this effect)
Mushroom Uncommon Pocket: give this ball's score to the closest ball pocket
Sunflower Uncommon Pocket: Give 3 planted flowers to their closest ball pocketflower
Window Uncommon Pocket: +1 all your balls and flowers pocketflower
Apple Common Pocket: Give 2 other random balls +1 pocket
Cloud Common Collision: -1 to give a random ball +1
Compass Common Spawn: +2 your bottom ball
Egg Common Hit wall: Pocket this (x2 score) pocket
Flower Bush Common Spawn & Pocket: plant 2 flowers pocketflower
Ladybug Common Pocket another ball: Move towards the nearest flower for 0.5 seconds pocketflower
Log Common Pocket: Give your logs +2 pocket
Rose Common Pocket: +3 your biggest flower, or plant one with 3 score if you don't have any. pocketflower
Sand Common Receive buff: Score that amount x1

Tech balls (23)

Name Rarity Effect
Time Machine Legendary Pocket a >level1 ball: Spawn a level1 copy of it with 1 score pocket
AI Brain Rare Pocket: Spawn a level1 mixed ball based on the non-ai balls in your build pocket
Printer Rare Pocket: Spawn 2 level1 blueprint balls that transform into the first ball they hit pockettransform
Puzzleball Rare Pocket another ball: Toggle the lock state of a locked and unlocked ball and give them +2 pocketlock
Recycler Rare Pocket another ball: upgrade a Scrap and give it +1 pocketupgradetech
Calculator Uncommon Any other ball spawns: +1
Conveyor Uncommon Pocket: Move all balls in a random direction for 0.2 seconds pocket
Drill Uncommon Pocket: Spawn a locked drill with 3 more score than this pocketlock
Robot Uncommon Pocket another ball: Move towards the nearest open pocket for 0.1 seconds pockethole
Toolbox Uncommon Pocket: Launch 1 locked ball and spawn 1 level1 locked screw pocketlock
Turbine Uncommon Pocket another ball: Launch and +1 another ball pocket
TV Uncommon Enter shop: obtain 1 scrap balls tech
Vacuum Uncommon This picks up anything: +1
Battery Common upgrade any ball: +1 · Round end: -5 (can't go below 1) upgrade
Blueprint Common Hit another ball: transform into a copy of it transform
Bomb Common Collision: +1, then if score >= 8 Pocket(x1) and explode pocket
Lightbulb Common Pocket: Upgrade a Scrap · Spawn a level1 Scrap ball pocketupgradetech
Machine Common Pocket: Spawn 2 level1 Scrap balls pockettech
Piping Common Spawn & Pocket: create 2 Oil Drops pocketoil
Scrap Common upgrade: +1 and transform into a random TECH upgradetransformtech
Screw Common Spawn: lock lock
Tesla ball Common Pocket another ball: Zap the 1 closest ball away pocket
Wheel Common Pocket: Launch and +1 1 random ball pocket

Spooky balls (24)

Name Rarity Effect
Lich Legendary Pocket: Haunt a random pocket. When you pocket a ball in it, respawn this with 20% score pocket
Human Rare Hit cue ball: transform into a Werewolf transform
Rat King Rare Pocket a non-rat: +1 · Pocket: Transform a rat into a rat king and give it this ball's score pockettransform
Reaper Rare Pocket: Give the pocket +1 mult and pull the last ball this hit for 1 seconds pockethole
Werewolf Rare Does not score. Hit cue ball: transform into a Human transform
Witch Rare Round start: Permanently transform your center ball randomly and give it +1 transform
Zombie Rare Hit a ball with less score: transform it into a copy of this ball to gain +1 transform
Coffin Uncommon Pocket a non-spirit ball: Spawn a level1 spirit pocket
Incubator Uncommon Transform this: Gain +3 transform
Lantern Uncommon Spawn: Give your bottom ball (not this) +1 and shield shield
Mimic Uncommon Round start: Transform into your front ball transform
Ooze Uncommon Spawn: +20% this ball's score
Skull Uncommon Pocket: Give the closest unshielded ball a shield and +1 pocketshield
Vampire Uncommon Pocket any ball: Steal up to 2 score from the highest ball (cannot go below 1) pocket
Candle Common Pocket: Increase the ritual's strength by 1. If this is the 5th candle you Pocket, unleash the ritual pocket
Cauldron Common Sell an item or reroll shop: If this <5, +1
Eyeball Common Pocket: If you have no eyeballs, spawn two level1 eyeballs with +1 score pocket
Ghost Common Spawn: Gain shield (once) shield
Gravestone Common Another ball spawns: +1 it
Jack-O-Lantern Common ''None''
Potion Common Sell: Transform your front ball randomly and +1 it transform
Pumpkin Common Hit: +1, then if score >= 5 transform into a Jack-O-Lantern with no abilities transform
Rat Common Spawn: +1 for each other rat
Spirit Common Pocket another ball: 20% chance to launch towards the closest open pocket pocket

Friends balls (25)

Name Rarity Effect
Tiger Legendary Pocket: Launch every ball! pocket
Jellyfish Rare Pocket: Get a passive copy of this ball (max 8) · Pocket any ball: Score 1 pocket
Octopus Rare Pocket: Spawn 8 small fish with 1 score pocketlight
Parrot Rare Pocket a ball with a Pocket effect: mimic its Pocket effect at level1 (once per shot) pocket
Shark Plush Rare Any ball Transforms: give it +3 transform
Ant Uncommon Small · Pocket: Spawn a level1 ant lightpocket
Bnuuy Uncommon Round end: Pocket(x2) and gain 1 shot (max 20) pocket
Frog Uncommon Pocket: transform the closest ball into a copy of this one and give it +1 pockettransform
Peacock Uncommon Pocket any ball: Attract every ball smaller than this pocket
Raccoon Uncommon Hit a smaller ball: Pocket it (x1 score) and gain 50% of its score pocket
Seal Uncommon Hit non-cue ball: Score 1 and launch the other ball away
Tennis Uncommon Score 2 or less with any effect: +1 (does not trigger "receive buff")
Bear Common Pocket: Spawn a level1 bear with a random size: small, medium or big pocketlightheavy
Boxing Glove Common Wall: Punch the Table!
Butterfly Common Spawn & Pocket: +1 every ball pocket
Cat Common Pocket: Nudge 2 balls towards the closest open pocket. Prefers small balls pocketholelight
Caterpillar Common Pocket a ball / Recieve buff: 1% chance transform into a butterfly pockettransform
Coots Common Ignores pockets Hit a locked ball: unlock it lock
Dog Common Pocket any ball: Launch towards the closest ball pocket
Fishbowl Common Collision: Lose 1 score to spawn a small fish with 1 score light
Goat Common Hit non-cue ball: +1 this
Pet Food Common Sell: give your front ball this ball's score, with bonus +1 if it's a friend friend
Piggybank Common Sell: gain extra gold equal to this ball's score x1
Sheep Common Hit non-cue ball: +1 it
Snek Common Pocket another ball: Move randomly while avoiding pockets for 0.5 seconds pockethole

Ball data verified against:

What is missing from this list

Effect text transcribed from in-game ball descriptions. Ball count reflects what is documented for the released sets; the Food, Space and Gacha sets are not catalogued yet. The three sets without a public ball list are covered on the sets page, where they are marked as in-game but not catalogued rather than given invented contents.