Ultrapool Ball Tier List (August 2026)

Ranks here are an argument, not a vote count: every entry names the mechanic it is judged on and quotes the in-game effect text behind it, so you can disagree with a placement and still use the data. Rarity is the game's own label, and it is deliberately not the ranking — Sand is a Common that sits in S, and Overflow Ball is a Legendary that sits in B.

Last updated: 2026-08-27

Ranked by how the effect text scales, not by vibes: S multiplies or compounds without a ceiling, A adds a ball or a buff every round, B pays out reliably once per trigger, C is situational or purely positional. Every note quotes the in-game effect it is judged on. Verified against build V0.14.14.

S Tier

Name Role Why
Pants Classic · Legendary The only common source of raw multiplier: "Pocket: Increase the multiplier of 2 random pockets by 1". Multiplier is applied to everything you sink afterwards, so it compounds with any scoring plan.
Reaper Spooky · Rare "Pocket: Give the pocket +1 mult and pull the last ball this hit for 1 seconds" — multiplier plus a free extra pocket. Rare rather than Legendary, so it actually shows up in shops.
Gaia Nature · Legendary "Whenever a ball gets a buff, increase it by 1" turns every buff source in the run into a bigger buff source. Pairs with Bush, Moss, Bee, Window and flowers.
Sand Nature · Common "Receive buff: Score that amount x1" is the reason buffs matter at all. A Common that converts any repeated buff engine into direct score — the cheapest S-tier pickup in the game.
Time Machine Tech · Legendary "Pocket a >level1 ball: Spawn a level1 copy of it with 1 score" duplicates your upgraded balls every round, which is board width you never have to buy.
8 Ball Classic · Legendary "Combine with any number ball to add the scores" — the top of the number-ball chain. A stacked number build ends on this or on Overflow Ball.

A Tier

Name Role Why
Mirror Ball Classic · Rare "Spawn: Spawn a level1 copy of your front ball" — free board width every round, and it copies whatever you have invested in most.
Printer Tech · Rare "Pocket: Spawn 2 level1 blueprint balls that transform into the first ball they hit" — two extra bodies per pocket that inherit a good ball.
AI Brain Tech · Rare "Pocket: Spawn a level1 mixed ball based on the non-ai balls in your build" — a free cocktail-bar fusion every round without paying for the mix.
Octopus Friends · Rare "Pocket: Spawn 8 small fish with 1 score" — eight extra pocketable bodies, which is eight extra triggers for anything that fires on pocketing.
Jellyfish Friends · Rare "Pocket: Get a passive copy of this ball (max 8) · Pocket any ball: Score 1" — stacks toward a permanent income floor.
Lich Spooky · Legendary "Pocket: Haunt a random pocket. When you pocket a ball in it, respawn this with 20% score" — a ball that keeps coming back for the rest of the round.
Rainbow Nature · Rare "Spawn & Pocket: If all your balls are different, give all of them +1" — a global buff twice a round, and it feeds Sand and Gaia.
Window Nature · Uncommon "Pocket: +1 all your balls and flowers" — the cheapest global buff in the game and an engine part for any Nature board.
Butterfly Friends · Common "Spawn & Pocket: +1 every ball" — a Common that buffs the whole board twice per round.
Dandelion Nature · Rare "Pocket: Plant as many flowers as this has score" — flower count scales with the ball you feed, which is the entry point for the flower build.
Nest Nature · Rare "Pocket another ball: +1 3 eggs. If they reach 10 score, transform them into chicken" — a self-feeding egg engine that ends in permanent bodies.
Rat King Spooky · Rare "Pocket a non-rat: +1 · Pocket: Transform a rat into a rat king and give it this ball's score" — rats multiply and the king consolidates their score.
Witch Spooky · Rare "Round start: Permanently transform your center ball randomly and give it +1" — a permanent reroll each round, best when your worst ball is the one being rerolled.
Zombie Spooky · Rare "Hit a ball with less score: transform it into a copy of this ball to gain +1" — converts your weakest bodies into more of your strongest.
Shark Plush Friends · Rare "Any ball Transforms: give it +3" — pays out on every transform effect, which the Spooky set is full of.
Parrot Friends · Rare "Pocket a ball with a Pocket effect: mimic its Pocket effect at level1 (once per shot)" — a second copy of your best trigger every shot.
Bush Nature · Uncommon "Receive buff: Increase it by 1" — the budget Gaia, and it stacks with the real one.
Moss Nature · Uncommon "Receive buff: +1 another random ball" — turns one buff into two and keeps a buff chain running.
Calculator Tech · Uncommon "Any other ball spawns: +1" — grows every single round with no input from you, and every point of growth is a buff for Sand.
Tiger Friends · Legendary "Pocket: Launch every ball!" — a board-wide launch is a board-wide chance at extra pockets on a crowded table.
Chicken Nature · Uncommon "Spawn & Pocket: Spawn a level1 egg with 1 score" — two extra bodies a round, and eggs pocket themselves off walls.
Frog Friends · Uncommon "Pocket: transform the closest ball into a copy of this one and give it +1" — cheap self-replication that also triggers Shark Plush.
Nesting doll Classic · Rare "Pocket: Spawn a copy of this ball 1 level lower, if possible" — an upgraded nesting doll unpacks into several rounds of free bodies.
Recycler Tech · Rare "Pocket another ball: upgrade a Scrap and give it +1" — the Tech engine's upgrade pump, and scrap is free from Machine, TV and Nuts.

B Tier

Name Role Why
Overflow Ball Classic · Legendary "Can be combined with any number ball, adding up the scores" — enormous in a dedicated number build, dead weight in every other one, which is what keeps it out of S.
Yinyang Classic · Uncommon "Pocket: Give another pocket +1 mult and -2 score" — real multiplier at an Uncommon price, but the score penalty hurts before your board is large.
Puzzleball Tech · Rare "Pocket another ball: Toggle the lock state of a locked and unlocked ball and give them +2" — reliable +2s, and lock management matters in Tech.
Basketball Classic · Rare "Score more than this ball's score from any effect: +2" — steady growth on a busy board, no growth on a quiet one.
Juggling ball Classic · Rare "Pocket: Remove this pocket's score and give it to both adjacent pockets, +2" — pocket-score shuffling that adds up over a long round.
Human / Werewolf Spooky · Rare "Hit cue ball: transform into a Werewolf" and back again — good with Shark Plush, awkward on its own because the Werewolf does not score.
Sunflower Nature · Uncommon "Pocket: Give 3 planted flowers to their closest ball" — the payout half of a flower build; needs the planting half to exist.
Log Nature · Common "Pocket: Give your logs +2" — scales with how many logs you own, so it is a build, not a pickup.
Rose Nature · Common "Pocket: +3 your biggest flower, or plant one with 3 score if you don't have any" — a dependable flower starter.
Marble Classic · Common "Hit another marble: +2" — two marbles is a fine floor, four is a real engine.
Bricks Classic · Common "Hit wall: +1" — free growth on every long shot and a buff source for Sand.
Vampire Spooky · Uncommon "Pocket any ball: Steal up to 2 score from the highest ball" — moves score rather than creating it, which caps it below A.
Skull Spooky · Uncommon "Pocket: Give the closest unshielded ball a shield and +1" — a buff plus protection on the difficulties where cubes punish you.
Turbine Tech · Uncommon "Pocket another ball: Launch and +1 another ball" — buff plus movement, and movement is score on a crowded table.
Drill Tech · Uncommon "Pocket: Spawn a locked drill with 3 more score than this" — escalating bodies, gated behind unlocking them.
Machine Tech · Common "Pocket: Spawn 2 level1 Scrap balls" — scrap is the Tech set's fuel, and Recycler turns it into upgrades.
Lightbulb Tech · Common "Pocket: Upgrade a Scrap · Spawn a level1 Scrap ball" — the other half of the scrap loop.
Gravestone Spooky · Common "Another ball spawns: +1 it" — pays every time anything spawns, which is constantly in a spawner board.
Smiley Face Classic · Uncommon "Pocket: +1 shot (max 20)" — more shots is more of everything, but only if your board can use them.
Bnuuy Friends · Uncommon "Round end: Pocket (x2) and gain 1 shot (max 20)" — a guaranteed double-score pocket every round.
Raccoon Friends · Uncommon "Hit a smaller ball: Pocket it (x1 score) and gain 50% of its score" — clears the board and banks part of what it clears.
Goat / Sheep Friends · Common "Hit non-cue ball: +1" (this one or the other) — small, dependable, and they feed Sand.
Piggybank Friends · Common "Sell: gain extra gold equal to this ball's score x1" — an economy card: grow it, then sell it before the shop closes.
Golden Ball Classic · Common "Pocket: +2€" — money is board size, and board size is score.

C Tier

Name Role Why
Positional balls Cat, Dog, Snek, Robot, Ladybug, Spirit, Conveyor, Plushie These nudge, launch or drag balls around instead of scoring. They win rounds when your table is crowded and do nothing when it is not — worth taking late, never worth building around.
Number balls 1–7 Classic · Common to Rare "Combine with any number ball to add the scores." Filler until you find 8 Ball or Overflow Ball, at which point they become the build.
Setup and utility Screw, Blueprint, Upgrade Ball, Gacha Capsule, Scrap, TV, Piping Enablers with no score of their own. Fine when the payoff ball is already on the board; dead draws when it is not.
Jack-O-Lantern Spooky · Common Its listed effect is literally none — it is what a Pumpkin becomes at 5 score. Track it as a body, not as an effect.

Tier list revised:

The full list of all 121 catalogued balls with their effect text is on the ball database. For the snacks that feed these balls, see the snack tier list; for the boards they are assembled into, the build guide.