Snacks are passive modifiers bought at the snack bar, which opens from Wine Mixer onward. Ranked by how much a single snack changes the shape of a round: S rewrites the round, A is a permanent edge, B is a solid flat gain, C only pays inside a specific build. Notes quote the in-game effect text. Verified against build V0.14.14.
S Tier
Name
Role
Why
Mooncake
Rare
"Pocket 8 balls (once): Trigger the Pocket effect of every ball" — one free full-board activation per round. On a board of spawners and multipliers this is the single biggest swing a snack can buy.
Small Nacho
Rare
"Don't spawn your fourth row. Start of round: double the scores of the first three rows" — trading your worst row for double on the other three is almost always a gain once your good balls outnumber your filler.
After Eight
Rare
"Start of round: Give all your pockets -1 mult. Pocket 8 balls: Give all your pockets +2 mult" — a net +1 multiplier on every pocket for the rest of the round, as long as you can clear eight.
Big Nacho
Rare
"Spawn your first 5 reserve balls as an extra row" — five extra bodies on the table every round, which is five more triggers for everything else you own.
A Tier
Name
Role
Why
Cereal
Common
"The first ball from your build you pocket each round gains +1 permanently" — the only snack that grows something forever. It is slow early and enormous by round 10, which is exactly why the community argues about it. Best when you can control which ball goes first.
Croissant
Uncommon
"Round start: Give your balls +1" — a whole-board buff every round, and every one of those buffs is fuel for Sand, Bush, Moss and Gaia.
Ham Sandwitch
Uncommon
"Start of round: Give every pocket +1 multiplier and -3 score" — multiplier on every pocket is worth far more than 3 flat score once your balls are grown.
Olive
Uncommon
"Round start: Gain 1 shot" — an extra shot is an extra pass at the whole board, every round, forever.
Muffin
Uncommon
"Round end: Pocket your highest ball" — a guaranteed payout from your best ball, no aiming involved.
Tiger Roll
Rare
"Round end: launch every ball" — a free scramble after your last shot, which on a crowded table converts into extra pockets.
Vitamins
Uncommon
"Sell: Obtain an upgrade ball" — turns dead stock into levels; strong with any board built on one key ball.
B Tier
Name
Role
Why
Chocolate
Common
"The first ball you hit each shot gains +1" — small, but it triggers on every single shot of the run.
Crisp Sandwitch
Uncommon
"Start of round: Give every pocket -1 multiplier and +5 score" — the inverse of Ham Sandwitch; correct only while your balls are still small.
Poker Chip
Common
"Pocket a ball: give the pocket +1" — steady pocket growth over a long round.
Shrimp / Fried Shrimp
Uncommon
"Buy a ball from (or outside) the set you're playing: Give it +1" — a free level on every purchase; pick the one that matches how you shop.
Classic Taco
Uncommon
"Pocket 3 balls with one shot: Give all pockets +2" — pays out on exactly the shots you were already trying to make.
Love Cake
Uncommon
"Sell: Heal 1" — a life is a whole extra round of attempts on the hard difficulties.
Halo-Halo
Uncommon
"Sell: Randomly reroll the extra sets offered in the shop" — shop control matters most on Wine Mixer, where two foreign sets get mixed in.
Black olive
Common
"Round start: -1 shot and +5€" — a real economy boost at a real cost; good only in the first few rounds.
Mini Muffin
Common
"Round end: Pocket your lowest ball" — clears filler rather than banking value, but it does trigger pocket effects.
Wings
Common
"The cue ball has 20% less friction and ignores pockets" — longer shots, no scratch risk. Quality of life that quietly adds hits.
C Tier
Name
Role
Why
Build-locked snacks
Fortune Cookie, Scrambled Eggs, Fruit Salad, 8 Bagel, Toast
Each of these only fires inside one build — Dice, eggs, fruit, 8-score balls or bread. Excellent when you already have that build, blank otherwise. Check the ball database before buying.